City: Fort Chess

Fort Chess

Fort Chess
Example Sylvin architecture.
StateSylvan
ProvenceFusan Kingdom
Sub ProvenceClifffair Dutchy
RegionBècè-cëjo Woodlands
Founded1200
Community LeaderLord H́ithi̊ Gregg Ardley
Area49 km2 (19 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3618 m (11870 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population11641
Population Density237 people per km2 (612 people per mi2)
Town AuraWild Magic
Naming
Native nameFort Chess
Pronunciation/ʧɛs/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Chess (/ʧɛs/ [Translation Unavailable]) is a subtropical City located in Clifffair Dutchy, Fusan Kingdom, within the Sylvan.

The name Fort Chess is derived from the Sylvin language, as Fort Chess was founded by H́ithi̊ Gregg, who was culturaly Sylvin.

Climate

Fort Chess has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 9°C (48°F). Fort Chess receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Fort Chess covers an area of nearly 49 km2 (19 mi2), and an average elevation of 3618 m (11870 ft) above sea level.

Overview

Fort Chess was founded durring the early 13th century in spring of the year 1200, by H́ithi̊ Gregg. The establishment of Fort Chess suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fort Chess was built using the conventions of Sylvin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Fort Chess is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fort Chess is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Before you’ve even set foot into the heart of Fort Chess, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

Fort Chess has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Chess has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Chess. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Chess's parks.

Fort Chess has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Chess.

Fort Chess has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Chess has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Chess has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Chess has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Chess has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Chess has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Chess has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Chess's public wards, blessings, and other arcane systems.

Fort Chess has an Administrative Academy which trains individuals in the administrative arts.

Fort Chess possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Fort Chess's grid is powered by a direct leyline tap.

Fort Chess possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fort Chess has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Chess's natural decorations nor waterways.

Fort Chess has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Chess has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Chess has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fort Chess's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Fort Chess every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Lizard, Narav near Fort Chess are known to be more aggressive than normal.

Fort Chess's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Invocation energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 22
  • Farmers: 35
  • Farm Laborer: 58
  • Hunters: 37
  • Milk Maids: 28
  • Ranchers: 15
  • Ranch Hands: 33
  • Shepherds: 32
    • Farmland: 47029 m2
    • Cattle and Similar Creatures: 2910
    • Poultry: 34923
    • Swine: 2328
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1164

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 25
  • Bookbinders: 15
  • Buckle-makers: 15
  • Cabinetmakers: 26
  • Candlemakers: 38
  • Carpenters: 34
  • Clothmakers: 32
  • Coach and Harness Makers: 12
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 11
  • Cutlers: 9
  • Fabricworkers: 25
  • Farrier: 75
  • Furriers: 7
  • Glassworkers: 44
  • Gunsmiths: 26
  • Harness-Makers: 11
  • Hatters: 23
  • Hosiery Workers: 8
  • Jewelers: 12
  • Leatherwrights: 29
  • Locksmiths: 11
  • Matchstick makers: 18
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 15
  • Pursemakers: 19
  • Roofers: 11
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 22
  • Scabbardmakers: 25
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 10
  • Soap and Tallow Workers: 40
  • Tailors: 59
  • Tanners: 15
  • Upholsterers: 16
  • Watchmakers: 15
  • Weavers: 35
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 8
  • Beer-Sellers: 15
  • Booksellers: 18
  • Butchers: 29
  • Chandlers: 33
  • Chicken Butchers: 28
  • Entrepreneurs: 12
  • Fine Clothiers: 27
  • Fishmongers: 31
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 50
  • Spice Merchants: 15
  • Wine-sellers: 23
  • Wheelwright: 19
  • Woodsellers: 11

Service workers

  • Bakers: 68
  • Barbers: 51
  • Coachmen: 16
  • Cooks: 43
  • Doctors: 25
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 40
  • Healers: 33
  • Housekeepers: 35
  • Housemaids: 64
  • House Stewards: 31
  • Inns: 11
  • Laundry maids: 22
  • Maidservants: 46
  • Nursery Maids: 21
  • Pastrycooks: 43
  • Restaurateur: 61
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 22
  • In-Town Couriers: 27
  • Long Haul Couriers: 27
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 31
  • Millers: 27
  • Miners: 25
  • Oilmen and Polishers: 19
  • Postmen: 25
  • Pure Finder: 15
  • Skinners: 36
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 46
  • Watercarriers: 25
  • Watermen, Bargemen, etc.: 37

Skilled Laborers

  • Accountants: 15
  • Alchemist: 17
  • Clerk: 22
  • Dentists: 11
  • Educators: 31
  • Engineers: 16
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 24
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 27
  • Fixers: 13
  • Kami Clerk: 23
  • Landlords: 21
  • Lawyers: 14
  • Legend Keepers: 20
  • Militia Officers: 105
  • Monks, Monastic: 36
  • Monks, Civic: 34
  • Historian, Oral: 27
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 27
  • Priests: 61
  • Rangers: 16
  • Rat Catchers: 16
  • Scholars: 19
  • Spiritualist: 20
  • Slayers: 6
  • Storytellers: 43
  • Military Officers: 37

Cottage Industries

  • Brewers: 33
  • Comfort Services: 44
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 41
  • Needleworkers: 38
  • Potters: 20
  • Preserve Makers: 31
  • Quilters: 17
  • Seamsters: 58
  • Spinners: 32
  • Tinker: 12
  • Weaver: 30

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 17
  • Costumers: 6
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 11
  • Musicians: 32
  • Painters, Art: 5
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 44
  • Writers: 38

Produce Industries

  • Butter Churners: 35
  • Canners: 35
  • Cheesmakers: 35
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 19
  • Smokers: 15
  • Stockmakers: 13
  • Tobacconists: 17
  • Tallowmakers: 29

4362 of Fort Chess's population work within a Foundational Occupation.

6348 of Fort Chess's population do not work in a formal occupation, but do contribute to the local economy. 931 (8%) are noncontributers.

Points of Interest

Fort Chess is accessed from a nearby river via an intricate series of locks.

POI

History

A local has came up with a wonderful new idea 1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century Loch Payee began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Mourning Wind.

History